Here are the deadlines for critiques for the post mid-term project.

  • March 25: 3D models complete (with surface/texture mapping
  • April 1: 3D orbit animation (Asset building)
  • April 8: Presentation (PowerPoint, Prezi or Keynote)
  • April 15: Web presence (website and mobile (tablet and phone), 15 second TV spot
  • April 22: Full page, four color, full bleed magazine ad (8.5 x 11) Printed and mounted on black foamcore (1 inch border)
  • April 29: 2 minute Dome video
  • May 2: Final blog post (include reflection, tracked time and final semester portfolio examples). Anything done so far can be reworked to be better for the final portfolio.

Post Mid-term work

As I have said in class, the post mid-term assignment will follow a similar outline as what we did up to mid-term. So…

I want you to pick a product (object) for which you will build all the assets and designs.  Give some creative thought as to what you want to do after reading the applications below for your choice.

I want you to 3D render your product/object, with this twist. I want you to explore and learn how to image/texture map the product/object so it will look “real”. So, not just the shape, but also the color, labels, transparencies, surface qualities. This time, I am not looking for 3D printing of the product/object, since we are virtually recreating it. Be ready to talk about in class the information/technique/software you are having to figure out and learn (if you are).

We will move the completed rendered product/object into an orbiting animation (asset)

We will use the 3D model for a nicely, virtually lighted glamour still (another asset)

We will use the assets in a presentation (informational or sales)

Use the developed assets for a 15 to 30 second ad spot and one full-page, full bleed ad

We will develop a website for a computer/table/phone and… I would like to see an animation generated for the planetarium dome.

So, take what you learned in the first half of the semester and expand and push it further with this assignment.



Dome design

OK, this should be fun. We are going to investigate and figure out how to apply design and  motion to a dome. In particular, planetarium domes. Funny, we just happen to have a big planetarium dome on campus just waiting for your creative/design efforts.

How do we go about this? What do you need to know? What do you already know and is it transferable into this venue? We will find out.

Some initial info about dome design.

  • Photography and video: is better if shot using a fish-eye lens. Photoshop/AfterEffects conversions can work but composition in a flat photo and video is different than when shot for domes.
  • You will work in a square/round space.
  • Add more items as we discover stuff…


Mobile design

OK, as you are wrapping up the website design for you 3D product(s), begin re-tasking your website on how it will look and how it will function in tablets and smart-phones – mobile design. Depending upon your choice in platforms in production, this may be easy or a big pain. Good luck. I want to look design conversions for the two devices by next Weds. (24th). Remind me and we can talk about the details on Weds. (17th).


Moving things to web.

So, we have created a 3D “product”, have built assets to use in a presentation, now we will rework/apply these initial assets, and make more if necessary, to web design. We will work structural process of storyboarding/wireframing the web page / site, move into designing the look and feel of the site in Fireworks, Illustrator, Photoshop or even InDesign, and then figuring out what back end assembly device/ap will accomplish your web vision. There will be tons of issues that your designs will create and you task will be to figure out, how or even, if you can get the site to do what you want. Once you know, dive in and research and figure the issues out.

We will look at the designs (your Fireworks, Photoshop or InDesign layouts) on February 10. Remember, is very good for video training in code/software and there is w3schools com for html and css exercises.

You have options for web depending upon your skill sets and knowledge and ability in coding. Take the initiative and develop your knowledge-base.

  • Dreamweaver
  • Komodo
  • Text Wrangler
  • Muse
  • Weebly
  • Wix
  • WordPress
  • Typepad
  • Pagecloud
  • Others…?


Creating assets

The last couple of weeks working in 3D and figuring out animation… it is a “slow” process, I know. As I stated in class today, the 3D printing is probably the biggest challenge as everyone is figuring the process out. So, be patient, we’ll get it done.

You are developing some very useful skills and knowledge bases as we work through using 3D virtually and physically. It is good information that you will utilize in the future. I know I have kept the assignment pretty vague and open-ended, but don’t bite more than you can chew. Manage your expectations verses your existing ability. You can still do some very creative things with fundamental skills.

Keep in mind you are creating graphic assets to used in upcoming design assignments. The next phase after figuring out animation, some video editing in iMovie or Premier and adding audio (music or voice overs) is to put together a presentation using these assets (Photography, virtual images and animations). You can use Apple Keynote or Microsoft PowerPoint or Prezi to assemble the presentation.

Again, think of yourself as the creator/manufacturer of this 3D object and you are putting together a presentation that could be used in a tradeshow display or in a conference room presentation – talking about your “product”.

We are going to keep unfolding this assignment into inter-media design platforms. If you need to or want to, you can always go back to square one to rework your model that all subsequent designs are based on. Don’t freak out too much if you do… Doing it a second or third time always goes faster than the first time. This is where you have to demonstrate some critical thinking and creative judgements to keep the assignments moving forward in a manner that is creatively and aesthetically satisfying to you. That’s all.


3D laundry list

Sorry, forgot to post all of this…

You are working on two 3D assignments with various components. The logo/logotype and the Checker or Chess piece. Once you get them built (soon), get them printed in OP Output. This will take some time. While the physical items are being printed, I want you to take the two different 3D models (from whatever software you used) and create an orbiting animation of the checker or chess piece. You can use your 3D logo/logo type as a lead in animation (you as the company that produced the checker or chess piece) to the orbit animation. If you need to, use iMove or Adobe Premier to edit together the two animations.

Once you get your physical 3D models printed, I want you to shoot glamour photographs (at least three different angles around) of both models. Use the lighting studio and the lighting strobes to shoot this. Go to YouTube and watch the “Alien Bee” lighting training video on how to use the equipment if you haven’t already.

I’m keeping the deadlines on this open for the moment – not knowing how long the printing will take. Just get them done soon so you can wrap them up at a drop of the hat.

I’ll be assigning the next assignments soon too.

Doing something with 3D

Now that we have something created in 3D… (you can always go back later and do a better model too, if you want)…

  • Get your two 3D models printed next week or so and then physically photograph both models individually. Use the lighting studio, light them well, put them on a backdrop and shoot a nice glamour shot of the logotype and the checker or chess piece. There are some good Alien Bees lighting/training videos on how to light 3D objects on YouTube. Check them out.
  • Moving back into the virtual world of 3D… I want you to create an animated orbit of your two 3D models. If you are using Sketchup you will need to image capture roughly 8 images moving around your object and edit the animation in Photoshop. If you are using Blender or Rhino, you should be able to animate directly in those aps.

Have fun.


First thing….

Our first assignment and problem to solve is something totally new for you all (me too, to a degree). I want you all to design your own personal logo/logotype and prep it for 3D output to our MakerBot 3D printers. You have a specific size limitation (3.9 x 3.9 x 3.9 inches). That is as big as the MakerBot can print. I believe Adobe Illustrator can get you there on this assignment. You have to be able to generate an .stl or .obj file for output.

There are some pretty good, cheap or free aps that you can familiarize yourself with as well. Sketchup Make OR Pro, AutoDesk Fusion 360 or any other 3D modeling software you might be interested in working with.